Reus
Cinnnamon Toast Crunch
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1.3h played
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Playtime
1.3h
HLTB
~8h main
Achievements
8
/123
6.5% complete
All Achievements
All 123
Unlocked 8
Locked 115
Education
Have humans complete a University Project.
18.6%
Jun 30, 2014
Metal Casting
Have humans complete a Metal Casting Project.
36.9%
Jun 30, 2014
A New Threat
Finish the third Era.
56.5%
Jun 30, 2014
Writing
Have humans complete a School Project.
64.5%
Jun 30, 2014
A New Beginning
Finish the second Era.
77%
Jun 30, 2014
Paganism
Have humans complete a Shrine Project.
76.2%
Jun 30, 2014
Farming
Have humans complete a Granary Project.
83.6%
Jun 30, 2014
The First Era
Finish the first Era.
92.2%
Jun 30, 2014
Genesis Titan
Complete all orginal developments and projects.
0.9%
Locked
1-Hour Challenge: Gold
Finish a 60-minutes Era with at least 5000 Prosperity. Cannot be met in Alt Mode.
1%
Locked
Forest Challenge: Silver
Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode.
1%
Locked
Forest Challenge: Gold
Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode.
1%
Locked
Desert Challenge: Silver
Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode.
1%
Locked
Desert Challenge: Gold
Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode.
1%
Locked
Swamp Challenge: Silver
Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode.
1%
Locked
Swamp Challenge: Gold
Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode.
1%
Locked
1-Hour Challenge: Silver
Finish a 60-minutes Era with at least 4000 Prosperity. Cannot be met in Alt Mode.
1.1%
Locked
Desert Challenge: Bronze
Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode.
1.1%
Locked
Swamp Challenge: Bronze
Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode.
1.1%
Locked
Forest Challenge: Bronze
Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode.
1.2%
Locked
Pinnacle of Culture
Have humans complete an Opera Project.
1.3%
Locked
Mass Production
Finish an Era with at least 6 villages who all have at least 500 Village Prosperity. Cannot be met in Alt Mode.
1.4%
Locked
Lords of the Sea
Have humans complete an Island Town Project.
1.4%
Locked
Universal Healthcare
Have humans complete a Hospital Project.
1.4%
Locked
Machinery
Have humans complete a Factory Project.
1.4%
Locked
Long Live the King!
Have humans complete a Castle Project.
1.4%
Locked
For the Gods
Have humans complete a Monument Project.
1.4%
Locked
1-Hour Challenge: Bronze
Finish a 60-minutes Era with at least 3000 Prosperity. Cannot be met in Alt Mode.
1.4%
Locked
Modern Physics
Finish an Era with a Village of 1500 Prosperity using only Minerals and Plants. Cannot be met in Alt mode.
1.5%
Locked
Market Revolution
Have humans complete a Multinational Project.
1.5%
Locked
Ancient Civilization
Finish a 30-minute era with a village with at least 600 Prosperity. Cannot be met in Alt mode.
1.5%
Locked
Diverse Town
Finish a 30-minutes Era with a village with at least 400 Prosperity and no two the same Natural Sources within borders. Cannot be met in Alt Mode.
1.5%
Locked
Royalty
Finish an Era with a Village which has 1500 Prosperity using only Animals and Mines. Cannot be met in Alt mode.
1.6%
Locked
Utopia
Finish an Era with 6500 Prosperity. Cannot be met in Alt Mode.
1.6%
Locked
Noble
Finish an Era with a Village which has 200 Awe and 1500 Village Prosperity. Cannot be met in Alt Mode.
1.7%
Locked
Industrial Revolution
Finish an Era with a total of 2000 Tech in Use.
1.8%
Locked
Scientific Method
Have humans complete a Laboratory Project.
1.8%
Locked
Modern Agriculture
Finish an Era with a Village which has 1500 Prosperity using only Animals and Plants. Cannot be met in Alt Mode.
1.9%
Locked
Peaceful
Finish an Era with a Village which has 1250 Prosperity and no Warmarks. Cannot be met in Alt Mode.
1.9%
Locked
Modern Banking
Finish an Era with 1000 Wealth in Use from Villages.
1.9%
Locked
First World
Finish the Third Era with at least 2 Upgraded Great Projects. Cannot be met in Alt Mode.
1.9%
Locked
Treasury
Finish an Era with a Village with 1000 Wealth in Use.
2%
Locked
Grand Era
Finish an Era with 5000 Prosperity. Cannot be met in Alt Mode.
2%
Locked
Nuclear Energy
Finish an Era with a Village with 1000 Tech in Use.
2.1%
Locked
Overgrowth
Finish an Era with 2000 Food in Use from Villages.
2.2%
Locked
Canyon City
Finish an Era with a Village of 1000 Prosperity and at least 8 Mountain Patches within Borders. Cannot be met in Alt Mode.
2.3%
Locked
Prince of Orange
Finish an Era with a Village with 1000 Food in Use.
2.3%
Locked
Superior Vitality
Finish an Era with a Village which has at least 150 Food, Wealth and Tech in Use.
2.4%
Locked
Paradise Island
Finish an Era with a Village of 1000 Prosperity and at least 8 Ocean Patches within Borders. Cannot be met in Alt Mode.
2.7%
Locked
Superior Development
Finish the Third Era with at least 1 Upgraded Great Project.
2.8%
Locked
Fantastic View
Have humans complete a Nature Park Project.
2.8%
Locked
Great Era
Finish an Era with 3500 Prosperity.
2.9%
Locked
Navigation
Have humans complete a Lighthouse Project.
3%
Locked
Après-Ski
Have humans complete a Tavern Project.
3%
Locked
Famous Victor
Have humans complete a Historic Point Project.
3.1%
Locked
Advanced World
Finish an Era with at least 1000 Tech being Used by Villages.
3.2%
Locked
Divided Planet
Finish an Era with at least 6 villages who all have at least 150 Village Prosperity.
3.7%
Locked
Rich World
Finish an Era with at least 1000 Wealth being used by Villages.
3.8%
Locked
Violent Victory
Finish an Era with a total of 12 Warmarks. Cannot be met in Alt Mode.
3.9%
Locked
Mountain Town
Finish an Era with a Village with 400 Village Prosperity, and at least 8 Mountain Patches within its borders.
4%
Locked
World Economy
Finish an Era with at least 3 Completed Great Projects.
4.1%
Locked
Farming Community
Finish an Era with a Village which has 250 Village Prosperity and only uses Plants.
4.4%
Locked
Mining Community
Finish an Era with a Village which has 250 Village Prosperity and only uses Minerals.
4.5%
Locked
Hunter Community
Finish an Era with a Village which has 250 Village Prosperity and only uses Animals.
4.5%
Locked
Abundant World
Finish an Era with at least 1000 Food being used by Villages.
4.5%
Locked
Overpopulation
Finish an Era with a Village which has 1000 Prosperity.
4.5%
Locked
Fresh Mountain Air
Have humans complete a Mountain Lodge Project.
4.5%
Locked
Harbor Town
Finish an Era with a Village with 400 Village Prosperity, and at least 8 Ocean Patches within its borders.
4.6%
Locked
Survivor
Finish an Era with a Village which has 500 Prosperity and 60 Danger.
4.8%
Locked
Alloys
Have humans complete a Blast Furnace Project.
4.9%
Locked
Great Vitality
Finish an Era with a Village which has at least 150 Food, Wealth and Tech in Use.
5%
Locked
Golden Era
Finish an Era with 2000 Prosperity.
5.3%
Locked
Modern Medicine
Have humans complete an Apothecary Project.
5.5%
Locked
Entertainment
Have humans complete a Circus Project.
5.6%
Locked
Fascism
Have humans complete a Barracks Project.
5.7%
Locked
Legendary Warriors
Finish an Era with a Village which has at least 6 War Markers.
5.9%
Locked
Astronomy
Have humans complete an Observatory Project.
6%
Locked
Venture Capital
Have humans complete a Bank Project.
6.2%
Locked
Capital
Finish an Era with a Village which has 650 Village Prosperity.
6.4%
Locked
Colonization
Have humans complete a Hamlet Project.
6.4%
Locked
Fantastic Era
Finish an Era with 1600 Prosperity.
6.7%
Locked
Desert City
Finish an Era with a Desert Village which has 500 Village Prosperity.
6.7%
Locked
Swamp City
Finish an Era with a Swamp Village which has 500 Village Prosperity.
6.9%
Locked
Forest City
Finish an Era with a Forest Village which has 500 Village Prosperity.
7.4%
Locked
Level 3
Achieved Level 3.
8.4%
Locked
Great Development
Finish an Era with a Completed Great Project.
9.1%
Locked
Booming Era
Finish an Era with 1200 Prosperity.
9.2%
Locked
Swamp Town
Finish an Era with a Swamp Village which has 300 Village Prosperity.
10.5%
Locked
Shipwrighting
Have humans complete a Harbor Project.
10.5%
Locked
Fiscal-Military State
Finish an Era with a Village which has 200 Prosperity and 3 Warmarks.
10.6%
Locked
Desert Town
Finish an Era with a Desert Village which has 300 Village Prosperity.
10.6%
Locked
Vibrant Era
Finish an Era with 1000 Prosperity.
10.7%
Locked
Forest Town
Finish an Era with a Forest Village which has 300 Village Prosperity.
11.3%
Locked
Questionable Ethics
Have humans complete a Mad Scientist Project.
11.5%
Locked
Developing Era
Finish an Era with 800 Prosperity.
12%
Locked
Theocracy
Have humans complete a Sacrifice Altar Project.
12.3%
Locked
Specialized Economy
Finish an Era with 3 completed upgraded Projects.
13.4%
Locked
Construction
Have humans complete a Workshop Project.
14%
Locked
Fishing Village
Finish an Era with a Village which has 200 Prosperity and 5 Ocean Patches within its Border.
14.8%
Locked
Sailing
Complete a Fishing Docks Project.
14.9%
Locked
Geology
Have humans complete a Geologist Project.
15%
Locked
Currency
Have humans complete a Customs House Project.
15.4%
Locked
Vitality
Finish an Era with a village which has at least 50 of each Resource.
15.7%
Locked
Theology
Have humans complete a Temple Project.
15.8%
Locked
Aristocracy
Finish an Era with a Village of 150 Prosperity using only Animals and Minerals.
15.9%
Locked
Trade Route
Have humans complete a Market Project.
16.2%
Locked
Alchemy
Have humans complete an Alchemist Project.
16.6%
Locked
Chosen People
Finish an Era with only one Village which has 175 Prosperity.
16.9%
Locked
Post-Classical Era
Finish an Era of 30 minutes with 600 Prosperity.
17.3%
Locked
Physics
Finish an Era with a Village of 150 Prosperity using Plants and Minerals.
17.7%
Locked
Civilized
Finish an Era with a Village which has 250 Prosperity.
18.3%
Locked
Level 2
Achieved level 2.
19.1%
Locked
Agriculture
Finish an Era with a Village which has 150 prosperity using only Animals and Plants.
19.6%
Locked
Feudalism
Have humans complete a Mill Project.
19.8%
Locked
Calendar
Have humans complete a Plantation Project.
20.7%
Locked
Classical Era
Finish an Era with 450 Prosperity.
26.6%
Locked
Specialization
Finish an Era with a completed upgraded Project.
31.5%
Locked
Desert Tribe
Finish an Era with a Desert Village which has 100 Village Prosperity.
32.4%
Locked
Commerce
Have humans complete a Trader Project.
34.9%
Locked
Traditional Medicine
Have humans complete a Druid Project.
34.9%
Locked
Genesis Era
Finish an Era with 250 Prosperity.
37.4%
Locked
Forest Tribe
Finish an Era with a Forest Village which has 100 Village Prosperity.
37.5%
Locked
Swamp Tribe
Finish an Era with a Swamp Village which has 100 Village Prosperity.
38.7%
Locked
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