Intravenous 2
⏸ On Hold
3h played
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Playtime
3h
HLTB
~14h main
Achievements
0
/55
0% complete
All Achievements
All 55
Unlocked 0
Locked 55
Gun Schizo
Unlock all upgrades for every single moddable weapon.
1.4%
Locked
Ammo Hoarder
Unlock all ammo types.
1.7%
Locked
The Goose is Cooked
Get the bad ending.
1.8%
Locked
Classic
Finish the game on the 'Throwback' difficulty.
2%
Locked
Gun Nut 2.0
Unlock every single weapon.
2.2%
Locked
Duality of Man
Finish the game having killed no one as Sean, but having killed everyone as Steve.
2.2%
Locked
Hook, Line, Sinker
Fail to save Sean's father.
2.3%
Locked
Collateral
Get the worst ending.
2.3%
Locked
Weaponized Perforator
Install the burst-fire trigger group mod on the M1014.
3.3%
Locked
Kingpin
Reach $120,000
3.9%
Locked
All's Well That Ends Well
Get the neutral ending.
3.9%
Locked
Private Interview
Finish 'Apartment Alleyways' without knocking anyone out or being sighted.
4.1%
Locked
Busy Night
Finish 'Night Club' without knocking anyone out or being sighted.
4.2%
Locked
Stim Junkie
Fully exhaust the uses on Slo-mo in a single level.
4.2%
Locked
Up to Eleven
Install the full-auto trigger group mod on the Auto-5.
4.3%
Locked
Arsonist
Kill 7 enemies with a single fire source.
4.9%
Locked
Punisher
Kill every enemy while saving Sean's dad.
5.2%
Locked
Black Market Aficionado
Reach $65,000
5.2%
Locked
Wetworks
Kill every enemy while saving Sean.
5.3%
Locked
Freeloader
Receive Steve's first training session for free.
5.7%
Locked
Hidden & Dangerous
Knock everyone out in a level without having been detected.
5.8%
Locked
Bullet Hose
Install the drum magazine on the Scorpion EVO.
6.9%
Locked
Damning Evidence
Finish 'Police Precinct' with all the compromising material pickups.
7.4%
Locked
Small-Form-Factor Machinegun
Install any trigger group mod on any pistol.
7.5%
Locked
Flawless Ergonomics
Install the drum magazine on the Glock-18.
8%
Locked
Rise to the Challenge
Finish the game on the 'True' difficulty.
8.1%
Locked
Drum-fed Monstrosity
Install the drum magazine on the Saiga-12K.
8.2%
Locked
Straight-Edge
Finish the game without using Slo-mo.
8.2%
Locked
Chain Reaction
Knock out 5 lights with a single charge of the PKC-EMP.
8.5%
Locked
Silent Death
Unlock the MP5SD.
9.9%
Locked
True Pacifist
Finish the game without Sean having killed any innocents.
10.8%
Locked
Mass Hypnosis
Knock out 7 enemies with a single Gas Grenade.
11.4%
Locked
Money Launderer
Reach $25,000
11.7%
Locked
To Hell and Back
Finish the game with 100% Trust.
12%
Locked
Code of Honor
Get the best ending.
12.9%
Locked
Rodent Annihilator
Install the suppressor on the MK4.
13.6%
Locked
Lord of Nothing
Finish the game.
13.8%
Locked
Silent Jackhammer
Unlock the AS VAL.
14.9%
Locked
BBQ Enjoyer
Kill 3 enemies with a single fire source.
15%
Locked
Dragon Slayer
Save Sean's father.
15.7%
Locked
Sleepover
Knock out 3 enemies with a single Gas Grenade.
17.1%
Locked
Relax
Knock out an enemy with a Gas Grenade.
19%
Locked
Tacticool
Fully upgrade any weapon.
19.7%
Locked
Cooking with Gas
Kill 1 enemy with fire.
22.4%
Locked
Hooligan
Get an additional soda can out of a vending machine.
27.5%
Locked
Pupil
Train with Steve for the first time.
30.2%
Locked
Ghost Trick
Install an infrared laser pointer on any weapon.
30.9%
Locked
Pacifist
Finish a level without killing anyone.
31.7%
Locked
Ghost
Finish a level without having been detected.
34.4%
Locked
Skydiver
Use Slo-mo for the first time.
40.6%
Locked
Dumpster Diver
Get a throwable object from a dumpster.
42.1%
Locked
An Unlikely Alliance
Meet Steve.
42.8%
Locked
Diabetes in a Can
Drink soda.
48.1%
Locked
Abstinent
Finish a level as Sean without having used Slo-mo.
56.7%
Locked
Bullet Whisperer
Equip a pistol with a suppressor and subsonic ammo.
60.5%
Locked
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