Produce a Data Bank using a Data Miner operating at maximum efficiency.
0.2%
Locked
The Lab: Life Found A Way
Survive 100 cycles after Demolior collides with your colony.
0.2%
Locked
Full Steam Ahead
Secure your colony's industrial future by fulfilling the Power Imperative.
0.3%
Locked
GMO A-OK
Successfully analyze at least one seed of all mutatable plants.
0.4%
Locked
Mine the Gap
Mine 1,000,000kg from space POIs.
0.4%
Locked
Cosmic Archaeology
Uncover the past to secure your future by fulfilling the requirements of the Exploration Imperative.
0.5%
Locked
Blast Line of Defense
Escape extinction by fulfilling the requirements of the Defense Imperative.
0.6%
Locked
Critter Whisperer
Find and tame one of every critter species in the world. Default morphs only.
0.7%
Locked
Most Valuable Bionic
Install 8 boosters in a single Bionic Duplicant.
0.7%
Locked
Cluster Conquest
Land dupes or rovers on all worlds in the cluster.
0.8%
Locked
Moovin' On Up
Find and tame a Gassy Moo.
0.9%
Locked
That's Rad!
Run a Research Reactor at full capacity for 5 cycles.
1%
Locked
Sweeter Than Honey
Extract Uranium from a Beeta hive without getting stung.
1.4%
Locked
The Great Escape
Ensure your colony's legacy by fulfilling the requirements of the Escape Imperative.
1.6%
Locked
Carnivore
Have Duplicants eat 400,000kcal of critter meat before the 100th cycle.
1.7%
Locked
Morale High Ground
Have all Duplicants in a rocket survive in space for 10 cycles in a row with a morale of 25 or higher.
1.7%
Locked
Soft Launch
Build a launchpad on a world without a teleporter.
2.2%
Locked
Radical Trip
Have radbolts travel a cumulative 10 km.
2.2%
Locked
Home Sweet Home
Establish your permanent home by fulfilling the requirements of the Colonize Imperative.
2.3%
Locked
Super Sustainable
Generate 240,000kJ of power without using coal, methane, petrol or wood generators.
2.5%
Locked
Honorary Doctorate
Unlock every item in the Research Tree.
2.6%
Locked
Some Reservations
Improve Duplicant Morale by designating 4 areas as Nature Reserves.
2.9%
Locked
Down the Hatch
Produce 10 t of refined metal by ranching Smooth Hatches.
2.9%
Locked
Not 0K, But Pretty Cool
Reduce the temperature of a building to 6 Kelvin.
3%
Locked
Get a Room
Build at least one of each of the following rooms in a single colony: A Nature Reserve, a Hospital, a Recreation Room, a Great Hall, a Bedroom, a Washroom, a Greenhouse and a Stable.
3.3%
Locked
Easy Livin'
Have Auto Sweepers complete more deliveries to machines than Duplicants over 5 cycles.
3.6%
Locked
Job Suitability
For 10 cycles in a row, have every Duplicant in the colony complete at least one chore while wearing an Exosuit.
3.6%
Locked
Locavore
Have Duplicants consume 400,000kcal of food without planting any seeds in Planter Boxes, Farm Tiles, or Hydroponic Farms.
4%
Locked
Immovable Object
Block a meteor from hitting your base using a Bunker Door.
5.1%
Locked
Space Race
Launch your first rocket into space.
5.4%
Locked
First Teleport of Call
Teleport a Duplicant and defrost a Friend on another world.
5.6%
Locked
Tune Up For What?
Perform 100 Tune Ups on power generators.
5.8%
Locked
Totally Tubular
Have Duplicants travel 10,000m by Transit Tube.
6.2%
Locked
Pulling Back The Veil
Reveal 80% of map by exploring outside the starting biome.
6.4%
Locked
No Place Like Clone
Have at least 20 living Duplicants living in the colony at one time.
6.7%
Locked
And Nowhere to Go
Have 8 Duplicants wear non-default clothing simultaneously.
7.9%
Locked
One Year, to be Exact
Reach cycle 365.25 with a single colony.
8%
Locked
Art Underground
Have a Duplicant with the Masterworks skill paint a Masterpiece quality painting.
11.8%
Locked
Slick
Enter an oil biome for the first time.
14.8%
Locked
Turn of the Century
Reach cycle 100 with at least one living Duplicant.
22.6%
Locked
Ghosts of Gravitas
Recover a Database entry by inspecting facility ruins.
23.8%
Locked
Red Light, Green Light
Automate a building using sensors or switches from the Automation tab in the Build Menu.
26.7%
Locked
Oxygen Not Occluded
Distribute 1000kg of Oxygen using gas vents.
30.1%
Locked
They Got Better
Cure a sick Duplicant of disease.
32%
Locked
Royal Flush
Replace all the Outhouses and Wash Basins in your colony with Lavatories and Sinks.
35.2%
Locked
Good Egg
Hatch a new critter morph from an egg.
42.7%
Locked
It's Not Raw
Have a Duplicant eat any cooked meal prepared at an Electrical Grill or Gas Range.
45%
Locked
To Pay the Bills
Use a Duplicant's Skill Points to buy out an entire branch of the Skill Tree.
51.7%
Locked
Outdoor Renovations
Construct a building outside the initial starting biome.
51.8%
Locked
One Bed One Bath
Have at least one bed and one toilet for each Duplicant in the colony.